Situational awareness is limited and you are the most vulnerable to being snuck up on.Ĥ)you have reduced visibility and a reduced detection area (by enemy). But you cannot zoom away and look around. You will get UI aids for aiming and steering. Likewise if you are below periscope depth, you have to initiate entry into periscope depth by tapping the F key once.Ģ)you can crash dive and Emergency surface at any time but you will skip periscope depth.ģ) there is no 3rd person view in periscope depth. And the submarine will do a slow normal descent into periscope depth. The Periscope Depth: This would be a designated depth where you would make your attacks on surface shipping.ġ)to get to periscope depth you cannot initiate a crash dive. Surface controls would be identical to all other ships.ĥ) the traverse of your torpedoes firing arc is the greatest while surfaced. And freely lol around without changing the course of your boat. And don’t forget you have extremely short torpedo ranges).ģ) you I have the ability to sail in 3rd person. But also have the most spotting range due to the height of the conning tower above the water being at its maximum.Ģ)you would be able to be spotted around 2-3km (historically ships had problems seeing subs surfaced outside of 1km. If you are surfaced you are fully surfaced.ġ)you are the most spottable. There would be no bracket of “surfaced” that you would be able to float around in. The Surface- you are at zero meters depth. I believe that it is in a fundamental flaw in how they should be viewed in the control scheme.ĭiving and surfacing should be separated into three categories. We can all agree that controlling the current submarines in the current test are clumsy at best.
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